Mount Fuji Engine Users Manual

0.6b

Introduction

Mount Fuji is a cross platform game engine which aims to provide a set of features and tools which can be used to radically simplify the development process of games on modern hardware.
Mount Fuji provides a rich API which supports most flavours of PC and modern Consoles. While Mount Fuji is internally developed in C/C++ and Assembly, it is accessible by a variety of languages as a statically and dynamically linkable library.
The Mount Fuji engine also provides a set of data and asset management tools designed to take game assets developed in a wide variety of art and asset packages in game. Assets are converted to internal platform specific data formats to maximise efficiency and performance on all available platforms.
The Mount Fuji engine is currently only available to internal developers and beta testers, but a public release is planned when development reaches a stable state.
For related questions or discussion, please refer to the Mount Fuji Forum.

FAQ

What platforms are currently supported by the Mount Fuji Engine?

The Mount Fuji Engine has been successfully compiled and tested on the following platforms: Windows, Linux, PSP and XBox.
Other platforms in the works at various degrees of functionality include OSX, PS2, Gamecube and Dreamcast. (I'd appreciate more people to help me test these system)

Special Thanks

Special thanks go to all the console homebrew communities who have produced fantastic tools for many platforms and found numerous exploits to make any of it even possible!
The zlib team, yes i use zlib :)
Andreas Jönsson from AngelCode (http://www.angelcode.com) for providing AngelScript, an awesome cross platform scripting language and his BMFont tool which is used to generate Fuji Fonts.
Generated on Sat Oct 28 16:27:27 2006 for MountFuji Engine by  doxygen 1.4.5