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Collision Functions
MFCollision_AddItemToField
MFCollision_AddModelToField
MFCollision_BuildField
MFCollision_ClearField
MFCollision_CreateDynamicCollisionMesh
MFCollision_CreateField
MFCollision_DebugDraw
MFCollision_DestroyDynamicCollisionItem
MFCollision_DestroyField
MFCollision_LockDynamicCollisionMeshTriangleBuffer
MFCollision_MakeCollisionTriangleFromPoints
MFCollision_MakePlaneFromPointAndNormal
MFCollision_MakePlaneFromPoints
MFCollision_NearestPointOnLine
MFCollision_RayBoxTest
MFCollision_RayCapsuleTest
MFCollision_RayCylinderTest
MFCollision_RayPlaneTest
MFCollision_RaySlabTest
MFCollision_RaySphereTest
MFCollision_RayTest
MFCollision_SpherePlaneTest
MFCollision_SphereSphereTest
MFCollision_SphereTest
MFCollision_SweepSphereSphereTest
MFCollision_SweepSphereTest
MFCollision_SweepSphereTriTest
MFCollision_TestAABB
MFCollision_UnlockDynamicCollisionMeshTriangleBuffer
MFCollisionItemFlags
MFCollisionType
MFCollisionTriangle
* MFCollision_LockDynamicCollisionMeshTriangleBuffer
(
MFCollisionItem
*
pDynamicCollisionMesh
)
Locks and returns a pointer to a dynamic collision mesh triangle buffer.
Parameters:
pDynamicCollisionMesh
The dynamic mesh collision item to lock.
Returns:
Returns a pointer to an area in memory where the triangle buffer should be written.
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