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FileSystem Functions
MFAsyncOperationCompletedCallback
MFFile_Close
MFFile_GetSize
MFFile_HomePath
MFFile_Open
MFFile_Query
MFFile_Read
MFFile_Seek
MFFile_StdClose
MFFile_StdRead
MFFile_StdSeek
MFFile_StdTell
MFFile_StdWrite
MFFile_SystemPath
MFFile_Tell
MFFile_Write
MFFileHandle
MFFileSeek
MFFileState
MFFileSystem_Dismount
MFFileSystem_Exists
MFFileSystem_GetInternalFileSystemHandle
MFFileSystem_GetSize
MFFileSystem_Load
MFFileSystem_Mount
MFFileSystem_Open
MFFileSystem_Save
MFFileSystemHandle
MFFileSystemHandles
MFMountFlags
MFMountPriority
MFOpenFlags
MFOpenZipFlags
const char* MFFile_SystemPath
(
const char *
filename
=
NULL
)
Gets the default game data path and optionally appends a filename.
Parameters:
filename
Filename to append to the path. This may be set to NULL.
Returns:
Returns the path to the game data directory.
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