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Model Management
MFModel_Create
MFModel_CreateWithAnimation
MFModel_Destroy
MFModel_Draw
MFModel_GetAnimation
MFModel_GetBoneIndex
MFModel_GetBoneName
MFModel_GetBoneOrigin
MFModel_GetBoundingVolume
MFModel_GetMeshChunk
MFModel_GetName
MFModel_GetNumBones
MFModel_GetNumSubObjects
MFModel_GetNumTags
MFModel_GetSubObjectIndex
MFModel_GetSubObjectName
MFModel_GetTagIndex
MFModel_GetTagMatrix
MFModel_GetTagName
MFModel_SetColour
MFModel_SetWorldMatrix
void MFModel_SetWorldMatrix
(
MFModel
*
pModel
,
const
MFMatrix
&
worldMatrix
)
Sets the models local to world matrix.
Parameters:
pModel
Model instance.
worldMatrix
World matrix to assign to the model.
Returns:
None.
See also:
MFModel_Draw()
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