void MFRenderer_SetBatch const uint16 pBatch,
int  numBonesInBatch
 

Sets the current animation bone batch.

Parameters:
pBatch Pointer to the matrix batch.
numBonesInBatch The number of bones in the batch.
Returns:
None.


Generated on Sat Oct 28 16:27:35 2006 for MountFuji Engine by  doxygen 1.4.5