Data Structures | |
| struct | MFDefaults |
| Fuji Defaults structure. More... | |
Enumerations | |
| enum | MFCallbacks { MFCB_Unknown = -1, MFCB_Update = 0, MFCB_Draw, MFCB_Init, MFCB_Deinit, MFCB_HandleSystemMessages, MFCB_DisplayLost, MFCB_DisplayReset, MFCB_VerticalBlank, MFCB_Max, MFCB_ForceInt = 0x7FFFFFFF } |
| System callbacks. More... | |
Functions | |
| MFPlatform | MFSystem_GetCurrentPlatform () |
| Gets the current platform. | |
| const char * | MFSystem_GetPlatformString (int platform) |
| Gets a platform identifier string. | |
| const char * | MFSystem_GetPlatformName (int platform) |
| Gets a platform name. | |
| const char * | MFSystem_GetSystemName () |
| Gets the name of this system. | |
| MFEndian | MFSystem_GetPlatformEndian (int platform) |
| Gets a platforms native endian. | |
| uint64 | MFSystem_ReadRTC () |
| Read the time stamp counter. | |
| uint64 | MFSystem_GetRTCFrequency () |
| Read the time stamp counter frequency. | |
| float | MFSystem_TimeDelta () |
| Gets the current time delta. | |
| float | MFSystem_GetFPS () |
| Gets the current frame rate. | |
| uint32 | MFSystem_GetFrameCounter () |
| Gets the current frame. | |
| void | Game_InitSystem () |
| The games pre-engine init hook. | |
| void | Game_Init () |
| The games initialisation function. | |
| void | Game_Update () |
| The games update function. | |
| void | Game_Draw () |
| The games draw function. | |
| void | Game_Deinit () |
| The games deinitialisation function. | |
Variables | |
| MFDefaults | gDefaults |
| Fuji Defaults. | |
1.4.5