uint32 MFTexture_GetPlatformAvailability int  format  ) 
 

Gets a variable representing which platforms support the specified texture format in hardware.

Parameters:
format Format to test for hardware support.
Returns:
Result is a bitfield where each bit represents hardware support for a specific platform. Platform support can be tested, for example, using: ( result & MFBIT(FP_PC) ) != 0.
See also:
MFTexture_GetFormatString()

MFTexture_GetBitsPerPixel()


Generated on Sat Oct 28 16:27:36 2006 for MountFuji Engine by  doxygen 1.4.5